![]() This is standard Spyro fare, it hasn't changed since 1998, so the developers spiced up the game with mysterious portals, each leading to an ugly and boring minigame. The backgrounds are often made from a single hue, the platforms you jump on are boring or ugly, and often both.Īs in previous Spyro games you collect crystals, avoid retracting spikes and flame or jump on enemies. Horribly pre-rendered sprites have sucked the soul out of Spyro, stripping from him the charm and personality we've come to know and love. It's a travesty from the very beginning - no original concepts were wasted in the production of this game. ![]() You've got your family friendly merchandisable mascot character, simple goals, a series of mini games, and trading cards 'cause that's what the kids are into these days. The 'features' of this game read like a clueless manager's checklist. Whatever the reason it's caused this game to suck. Maybe they've moved your office into the lavatory. Perhaps you've got an absurd deadline, or you just got a 85% pay cut. Now imagine you're given the job of creating a new update to Spyro the Dragon, but there's a small problem. You work in an office with an artist and a sound guy, and along with a few other game enthusiasts you make GameBoy Advance games. Imagine for a moment that you make games for a living.
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